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My Vision and Thought Process

Project N is the biggest and most ambitious project I’ve ever work on. The game is all about two main things: Exploration and Combat. I aim to create an experience where there are no right or wrong choices while playing the game, player own progression ultimately revolve what the player choose to do in the world of Florescilia while also wholeheartedly explore every single part of the game. Hence the phrase “Player-Centric Character Progression” emerged.

Project N took the biggest inspiration from two games; The Legend of Zelda: Breath of the Wild and Elden Ring. The genuine happiness I felt from discovering new things in those two games is the main goal I want to achieve with Project N.

I design every part of the game with one thing in mind “rewarding player agency.” I want make sure that the rewards are of course… rewarding, from new characters to meet with their own storyline, sub-areas with each own characteristics, different types of enemies and behaviors, humanoid and monster bosses for unique item like boss’ weapon, abilities, and unique ethereal item to increase character’s maximum HP, relics for exploring like opening a whole new area, weapon with weapon skill that comes with it, new ability skills for the player’s character to enhance combat capabilities like Scorching Ember (an offensive skill with fire type element), and key items to upgrade the player’s character.

I understand that those things are not easy things to achieve, that’s why I focus on one thing at a time, slicing them into smaller goals that I want to achieve, such as combat showcase roadmap that focuses on only combat, a vertical slice that emphasizes the progression system in three sub-regions, and so-on.

Gameplay Trailer Q1 2025

https://drive.google.com/drive/folders/1RpjsTiMEZM1EXBPF7QFEZ7uPL6RtM_my?usp=sharing

Early Combat Q4 2023

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Early Development Q1 2023

https://drive.google.com/file/d/1tjz5aHFmrrZHpFCnoF3X2UuqQRlWMh2J/view?usp=sharing

Update

Combat System

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Enemy Types

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Ethereal System

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Character Culture and World-Building